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Curriculum

SIX AREAS OF LEARNING INCLUDED
IN CLEMENT JUNIOR

Personal, social and emotional development

Personal, Social and Emotional Development is widely regarded as one of the building blocks of success in life and this can be achieved by supporting children to interact effectively and develop  positive attitudes to themselves and others. We want the children to develop a sense of emotional well-being and a confidence in themselves, build on their awareness of the needs and feelings of others and ensure that their experiences of making relationships with both adults and peers is a positive, warm and special.

Language and literacy knowledge

Language and literacy involves giving children opportunities to experience a rich languageenvironment; to develop their confidence and skills in expressing themselves; and to speak andlisten in a range of situations.

Mathematical understanding

Mathematics involves providing children with opportunities to develop and improve their skills in
counting, understanding and using numbers, calculating simple addition and subtraction problems; and to describe shapes, spaces, and measures.

Knowledge and understanding of the world

Understanding the world involves guiding children to make sense of their physical world and their community through opportunities to explore, observe and find out about people, places, technology and the environment. 

Physical development

Physical development involves providing opportunities for young children to be active and interactive; and to develop their co-ordination, control, and movement. Children must also be helped to understand the importance of physical activity, and to make healthy choices in relation to
food. 

Expressive arts and design (Creative development)

Expressive arts and design involves enabling children to explore and play with a wide range of media and materials, as well as providing opportunities and encouragement for sharing their thoughts, ideas and feelings through a variety of activities in art, music, movement, dance, roleplay, and design and technology.